Satoru Iwata

La misión del programador:

We programmers, however, are professionals, and we must take our limited time into account when deciding what we can and cannot do in a game. If we don’t have enough time for something, we have to find a workaround that doesn’t damage the original idea of the game. Coming up with remedial measures is a necessary skill for a programmer.

The job of a programmer is to produce good work, meaning that the planners and designers shouldn’t feel the limitations of the hardware. I tell my programmers to think carefully before they say something “can’t be done.” There isn’t that much that can’t be done with a little ingenuity.

Desarrollo iterativo:

I feel there’s a depth, a wonder to the act of making games. Creating a single game involves constant trial and error, integrating control and play while remaining true to your theme, your concept. You wade through the vast possibilities, converging on a product. I really don’t think there’s anything else quite like it

La experiencia crea ángulos muertos:

The more you’ve grown up with games, know about games, and work with games, the easier it is to fall into that trap, I think. The more standard your solutions are, the less punch they have with the audience. In other words, your solution may fix things, but it also makes them bland and ordinary.

Citas extraídas de la interesante reflexión sobre el Iwata “desarrollador” en el blog de Christian Nutt.

Egoísmo y entrega

(….) give me the man who takes the best of everything
(even at my expense) and then
talks of the other things, rather than
the man who serves me and talks of himself,
and whose very kindnesses are a continual reproach,
a continual demand for pity, gratitude and admiration

“Surprised by joy”

Fútbol

(Sport games) seem to me to lead to ambition, jealousy, and embittered parish feeling, quite as often as to anything else. Yet not to like them is a misfortune, because it cuts you off from companionship with many excellent people who can be approached in no other way

Surprised by joy

Luchar, maldecir y apostar

Lo que un niño necesita saber (aunque “no debería necesitar saber”), en un discurso proponiendo a un santo moderno:

(…) For my modern-day saint I chose a man who shares
many of the same qualities as St. William of Rochester (…)

He doesn’t like people and not many people like him (…)

If you dig deeper you see a man beyond his faults (…)

Vincent learned all the things that kids shouldn’t need to know:

Fighting, cursing and gambling (…)

He taught me how to fight,
how to stand my ground and be brave,
how to speak up and be bold.

(…) saints fight for themselves and others,
so that they might be heard.

He taught me how to gamble,
horse racing, Keno, the Over and Under,
which is a big reason why I’m grounded ‘til I’m eighteen X-D (…)

(de la peli “St. Vincent”)

Superiores y superioridad

Una cita sobre el sistema educativo inglés a principios del siglo XX (“public schools”), y otra cita sobre la necesidad (externa o autoimpuesta) de sentirse/ser superior a los demás

I have hardly mentioned a Master yet(…)
It is difficult for parents
(and more difficult, perhaps, for schoolmasters)
to realize the unimportance of most masters in the life of a school.
Of the good and evil which is done to a schoolboy masters, in general,
do little, and know less(…)

(…) the deadly thing was that school life was a life almost wholly dominated by the social struggle;
to get on, to arrive, or, having reached the top, to remain there,
was the absrobing preoccupation.
It is often, of course, the preoccupation of adult life as well;
but I have not yet seen any adult society in which the surrender to this impulse was so total.
And from it, at school as in the world, all sorts of meanness flow;
the sycophancy that courts those higher in the scale,
the cultivation of those whom it is well to know,
the speedy abandonment of friendships that will not help on the upward path,
the secret motive in almost every action (…)
in some boys’ lives everything was calculated to the great end of advancement.
For this games were flayed;
for this clothes, friends, amusements, and vices were chosen

Ambas extraídas del estupendo libro “Surpised by Joy”, de C.S. Lewis. Libro en el cual se inspira parcialmente la película “Tierras de Penumbra” (“Shadowlands”)

Ritmo y calidad de trabajo

(…) los tiempos cambian. Allí, donde estoy ahora, se trabaja a todo ritmo (…) cada día levantamos un piso entero (…) todo está organizado, hasta el último detalle.
(…) no puedo soportarlo, eso que hacemos. Va contra la conciencia de un albañil honrado. Demasiada arena en el mortero, ¿entiendes? Aquello aguantará cuatro, cinco años, y después se derrumbará con sólo que alguien tosa. Chapuzas, no son más que chapuzas (…)
Antes era diferente, y me sentía orgulloso cuando hacíamos un trabajo bien hecho. Pero ahora… Algún día, cuanda haya ganado bastante, dejaré mi trabajo y me dedicaré a otra cosa (…)

“Momo”, Michael Ende (1983)

Bahia

“(…) A Bahia não é cidade de contrastes. Não é não (…)
Tudo aqui se interpenetra, se funde (…) sendo duas ou mais coisas ao mesmo tempo (…)
De contrastes seria se fosse uma cidade com coisas que uma nada tem que ver com a outra, mas aqui tudo tem que ver. Tudo está alinhavado, tudo surge de seu bojo magico com grossas raízes, profundas raízes que se alimentam de rezas, ladainhas, orikis, alujás, farofas de azeite o ano todo, bacalhau na semana santa, trêmula luz de velas nos altares e água fresca nas quartinhas dos pejis. Tudo misturado(…)”

Carybé

Diez lecciones de Almirante

En “Adm. McRaven Urges Graduates to Find Courage to Change the World”, el almirante Urges comparte su experiencia en los Navy Seals, en forma de consejos interesantes para cambiar el mundo:

  • Si quieres cambiar el mundo, no desprecies las cosas pequeñas como hacer la cama cada día
  • Encuentra alguien que te pueda ayudar en tu camino personal
  • Valora el tamaño del corazón de una persona, no el tamaño de su aleta (o de su cartera, o …)
  • Te tocará muchas veces ser una “galleta de azúcar”. No te rindas: “disfrútalo” y sigue adelante
  • No temas el “circo”: los problemas pueden ser dolorosos y descorazonadores, poner a prueba tu médula… pero también son los que te hacen crecer
  • A veces, la única forma de avanzar en tu camino es tirarse de cabeza (quién dijo miedo?)
  • El camino está lleno de tiburones. Si quieres cambiar el mundo, no retrocedas ante ellos: plántales cara
  • En los momentos más difíciles, cuando todo está oscuro, es cuando debes ser el mejor y darlo todo
  • Cuando el lodo te cubra hasta el cuello, canta e irradia esperanza
  • Si quieres cambiar el mundo, nunca, nunca “toques la campana” (señal de rendición)

Hipócritas

"(...) mas no soporto a los hipócritas, porque cargan el pesado yugo
sobre la cerviz de los humildes y buenos servidores (...)
el hipócrita es un milano apostado sobre una roca,
acechando a la víctima inocente para precipitarse sobre ella (...)
Los débiles son hombres y mujeres perdidos en un desierto;
no así el hipócrita, porque conoce el sendero
y ríe en medio de las arenas y los vientos (...)"

Khalil Gibran, “Jesús, el hijo del hombre”